IDNetters Forums

Technical News & Discussion => Windows News & Discussion => Topic started by: mrapoc on Dec 14, 2010, 21:18:23

Title: Encrypt game traffic so orange can't **** pings
Post by: mrapoc on Dec 14, 2010, 21:18:23
Hey again

Again for my friend stuck on orange for the time being (until he gets idnetted up!)

Is there any ideas on how to encrypt his game traffic so that orange do not see it as game traffic

I mean, he has extreme pings until 11pm on the dot then its fine. Everything else has fine pings, ventrilo has a 20ms ping, which is lower than mine....

But seems they are detecting game traffic and throttling -.-

Proxy maybe??
Title: Re: Encrypt game traffic so orange can't **** pings
Post by: Technical Ben on Dec 14, 2010, 22:12:33
When I was with O2 it was general congestion (over the virtual path) so nothing could be done. However, as it drops off at 11 (would expect overnight dl to continue) it's probably throttling as you said.
AFAIK you cannot encrypt a packet unless the other players/server supports it, and next to none do.
Secondly, even if the content is hidden, the packet type, and it's destination, and it's port can also tip off the Orange Gestapo.
At a guess, you could try changing ports, some games allow this. Try port forwarding in the Router too. This could lessen some of the ping.
I fear, even completely hiding the type of connection could be throttled, if the system does so to ANY highly used line. As it's not web browsing (IE intermittent) it might be strangled. Even Iplayer is a target...  :shake:
[edit]
http://forums.thinkbroadband.com/unhappiness/3868397-orange-broadband-peak-time-throttling.html
What game is it? Is there a time sensitive mission!?  :eek4:
Title: Re: Encrypt game traffic so orange can't **** pings
Post by: mrapoc on Dec 14, 2010, 22:30:18
He plays both World of warcraft and heroes of newerth.

All games by the looks...

Suppose could try a different port if possible... but as u say most games dont support this :(
Title: Re: Encrypt game traffic so orange can't **** pings
Post by: Technical Ben on Dec 14, 2010, 23:23:05
It would appear "there is no spoon".
http://www.orangeproblems.co.uk/phpBB2/viewforum.php?f=30
You have been given a lame horse. Nothing short of a rocket up the b-hind will get it to win the egg and spoon race, let alone the Grand National.
Orange need their name put up with all the other ISPs in the dictionary next to "deficient" or "misleading".

[Edit]
Funny thing, that forum in the link, auto links all mentions of "orange" into "www.maccodes.co.uk" lol.
Title: Re: Encrypt game traffic so orange can't **** pings
Post by: .Griff. on Dec 15, 2010, 00:05:49
Encrypting it, even it you could do it, would be counter productive as all it would do is increase latency as each packet would have to be encrypted, sent, decrypted and vice versa.

Title: Re: Encrypt game traffic so orange can't **** pings
Post by: esh on Dec 16, 2010, 00:24:40
Quote from: .Griff. on Dec 15, 2010, 00:05:49
Encrypting it, even it you could do it, would be counter productive as all it would do is increase latency as each packet would have to be encrypted, sent, decrypted and vice versa.




In the extreme scenarios this is not true. A friend of mine on an ISP in Portugal was experiencing upstream latency in a game that was in excess of 60,000ms (that's 1 minute). Downstream latency was nothing as you can see the other players moving in real time. My first guess was a routing issue, so I bounced their packets off a proxy here -- no joy. Instead, what I did was they encapsulate their game traffic in a 128-bit AES stream through my server here, which then decrypted it and sent it off, return traffic was again encrypted. Problem gone. Ping was 200-300ms which was fine for this game in question. The software I used for this was the usual OpenSSH on the server with PuTTY on the Windows PC that opened the SSH tunnel with a local SOCKS proxy, then Sockscap to encapsulate the game through the proxy (and then via the SSH tunnel). All free stuff.
Title: Re: Encrypt game traffic so orange can't **** pings
Post by: Technical Ben on Dec 16, 2010, 09:29:16
Sounds like the "future". Or is that an ISP stamping on a cable, FOREVER?
Title: Re: Encrypt game traffic so orange can't **** pings
Post by: zappaDPJ on Dec 17, 2010, 19:48:38
Quote from: mrapoc on Dec 14, 2010, 21:18:23
But seems they are detecting game traffic and throttling -.-

Quote from: mrapoc on Dec 14, 2010, 22:30:18
He plays both World of warcraft and heroes of newerth.

It's been suggested that Blizzard changed their packet information around a month ago. Because of this, ISPs using traffic management systems to throttle P2P at peak times started to shunt Blizzard's packets through the same route as P2P traffic.

Virgin Media customers had a huge problem with it and had to make changes to their traffic management system. I'd hazard a guess that Orange are probably doing the same and ultimately the only proper fix is to make them aware of the problem.
Title: Re: Encrypt game traffic so orange can't **** pings
Post by: pctech on Dec 17, 2010, 20:02:25
When I used to be on Plusnet there were often threads when patches were released or new games out about slowness of play which was caused by the lag between the game coming out and the traffic signatures being updated on the traffic management platform.

Title: Re: Encrypt game traffic so orange can't **** pings
Post by: pctech on Dec 17, 2010, 20:04:07
As we all know though, traffic management is a cost saving measure for mediocre ISPs although it has a place for dealing with folks that load their connection 24/7.  :evil:
Title: Re: Encrypt game traffic so orange can't **** pings
Post by: Technical Ben on Dec 17, 2010, 22:02:42
Quote from: pctech on Dec 17, 2010, 20:04:07
As we all know though, traffic management is a cost saving measure for mediocre ISPs although it has a place for dealing with folks that load their connection 24/7.  :evil:
Said customer cannot load his connection at all. :/
Title: Re: Encrypt game traffic so orange can't **** pings
Post by: pctech on Dec 18, 2010, 00:58:26
After my dire experience with Virgin ADSL and a slight slip when I joined Plusnet I've only ever used business grade ISPs as they tend to actually invest in their networks and carrier interconnects and not just cram as many customers as possible onto limited bandwidth which is groaning under the strain of the amount of traffic.

Title: Re: Encrypt game traffic so orange can't **** pings
Post by: Rik on Dec 18, 2010, 10:25:11
A bit like my chair and me. ;D